Bucket Forge Is Unlisted for Now. Here's What It Does
Published 2026-08-07 · Tags: product, slots, data
Melt several slot modes, games or a whole studio into one payout distribution with cumulative hit odds. Why it's still whitelisted and how to get in.
There's a page on the site that isn't in the nav. It's called Bucket Forge, it's been quietly used by a handful of people since June, and since someone mentioned it in chat this week, here's what it is and why it's not public yet.
The idea
Slot Cruncher shows you the payout distribution of one mode of one game. Bucket Forge lets you pick several (modes, whole games, or an entire studio) and melts them into one distribution. One table, one RTP, one hit rate, one set of odds for hitting Nx or better, for the combination.
Why would you want that? A few reasons people have actually used it for:
- You rotate between four slots in a session. What's the blended RTP and volatility of "your rotation", as a thing?
- You want to compare two studios, not two games. Forge each studio's whole catalog (base mode, equal weight per game) and compare the shapes.
- You're trying to understand a studio's house style. The merged distribution is a fingerprint; the outliers jump out against it.
Cumulative odds
The stat we added in June that made it click: cumulative hit odds. Not "what's the chance of exactly 100x" but "what's the chance of 100x or better". Pick a bucket, pick a multiplier, read off the odds. It's the question people actually ask ("how often does this pay at least 50x?") and the raw table doesn't answer it without a spreadsheet.
Why it's unlisted
Two reasons.
It's heavy. Merging the full outcome tables of forty games is a lot of numbers, and the current version does it in your browser. On a laptop it's fine; on a phone it's a slideshow. The instant slot search we added this week helps the picking part, not the crunching part.
And the equal-weighting is a modelling choice that's easy to misread. Forging a studio at "equal weight per game" tells you about the studio's design philosophy, not about what playing the studio's games feels like, because nobody plays each game equally. We'd want a wager-weighted option (weighted by live turnover from the tracker) before putting it in front of everyone, and that's not built yet.
So it stays whitelisted for the moment. If you've got a real use for it, ask in Telegram and we'll probably say yes; the people using it so far have been the best source of ideas for where it should go.